Now that you have experience with the previewer, we are going to move on to a slightly more complicated texture map. The E.Z. Tee is unique in that you don't have to worry about where the sleeves, neck, etc. on it are, you just create an image and the rest is worked out for you. Other items aren't that simple! For this tutorial we will be using my Teddy Bear mesh, which has one of the simplest texture maps possible. This tutorial will give you more of a feel for painting 3D objects in 2D. After you have completed this you can move onto more complex texture maps.
|1) Load the catalog page for the Teddy Bear. This link is for the Teddy Bear for females, if you want you can use the male version in the tutorial instead. The process is exactly the same.|
|2) Save the template. On the product page, you will see a rectangular image with the outline of a bear on it. This image is marked "developer's template." Right-click on this image and save it somewhere on your computer where it will be easy for you to find. If you haven't already, you may want to create a new folder on your desktop called "IMVU" to store all of your developer work.|
|3) Figure out the texture map. Open your paint program of choice. From inside your paint program, open the developer's template you saved to your computer. As you can see, you have two bear outlines side by side. You have probably figured out that on the right you have the front and on the left you have the back of the bear. You should be easily able to identify the arms, legs, face etc. Many texture maps are not this simple to figure out, but that is the topic of another tutorial.|
|4) Paint the bear. Now you get to play! Add eyes, a nose, a mouth, a bowtie... anything you want! (If you are using an advanced paint program, you should use layers. In Photoshop, go to view layers, and then create a new layer every time you make something new. Then when you go to make changes, you can change one layer without affecting anything else!) After you have made all the small details you should fill the rest of the space with a color or furry texture, so you won't have those lines on your bear. Once you have something you like, save it somewhere you can find it.|
|5) Open the previewer and apply your image. The steps here are the same as in the previous tutorial. Find the "derive from" link on the teddy bear page, near the bottom. The previewer will open and download some stuff, and then you can go to the "materials" tab and replace the current texture with your own. Check it out in the previewer window and see how it looks! You can always go back to your paint program and make changes, reload your texture, then use the "apply changes" button, until you are happy with your product.|
|6) Create your catalog icon. Again, same as in the previous tutorial. To get a high quality image, expand the previewer window by dragging the corner, then zoom in and rotate your view by clicking and dragging the mouse around. Print screen your image and paste it into an 100x80 image in your paint program. When you resize it, be sure to keep the proportions the same so your image isn't stretched funny. After you have scaled it, you can sharpen the image a little to make it look less blurry. You can also add your logo. Save it when you're done!|
Save and submit your product!
Save your cfl file and click "submit product." Fill out all the fields, remembering to raise the price if you want to make a profit, and copy and paste the cfl location as instructed. Once you have filled in all the info, click "submit," and then "publish," and you're done!
Note: You will not be able to sell or gift your product until it has passed Peer Review, which generally takes a few minutes or hours.
|Congratulations! You now have a cuddly teddy bear of your own, and you have ventured into the world of texture maps! We will learn about more complicated texture maps in the next tutorial!|